Case Law Review – T 1769/10

Case:

T_1769/10

Claimed Subject Matter:

Internet remote game server.

The gaming of the prior art did not include:

    • a plurality of “game outcome servers” in which a “player management server” is physically separate and remotely located from the “game outcome servers” by network infrastructure;
    • a “game outcome server” that is not allowed direct access to the player database;
    • a player that may navigate to each “game outcome server” through a game access interface offering game links to game outcome server-supported games at the “game outcome servers”;
    • a game access interface that is supported by the “player management server” and displayable by the identified client device; and
    • player navigation that arises without the player having to register or log-on into the game outcome servers.

Comments:

It was concluded by the Board of Appeal that improving a player’s access to games and maintaining confidentiality of the player’s data in the player database were requirements to be met. In particular, a suitable technical problem was: how to improve the player’s access to games while maintaining confidentiality of the player’s data in the player database in terms of a technical solution using technical means.

The technical solution involving technical means as claimed was essentially determined to be letting the server for maintaining the player database communicate with a plurality of game outcome servers, with respective, different games. The server for maintaining the player database was arranged to be physically separate and located remote from the game outcome servers. The game outcome servers were not allowed direct access to the player database, such that confidentiality of the player database was maintained. Player access was improved by letting the player navigate to each game outcome server through a game access interface offering game links to game outcome server-supported games at the game outcome servers through a game access interface supported by the player management server and displayable by the identified client device and without the player having to register or log-on into the game outcome servers.

In the prior art the “player management server” did not communicate with a plurality of “game outcome servers”, nor did it support a game access interface accessible by the player offering game links to game outcome server-supported games at the game outcome servers, without the player having to register or log-on into the game outcome servers. In the prior art, the “player management server” merely maintained the player database and the server has direct access to the player database. Accordingly, the above technical solution involving technical means as claimed was not rendered obvious by the prior art.

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